I also have this problem after zombies ate wooden walls from bio industries, I did the dash thing to "zombies.on_eat_building(event) and it fixed the problem. Maybe instead of spawning based on ingredients used, make it spawn based on building HP? or size? idk if it'd be fixed by this though.
great mod otherwise :)
Edit: to reintroduce zombie spawns I added: "I Speak for the Trees Remade" by -DeadlyKitten and set "apocalypse spawn chance to 100% and # of spawns to 10. I indirectly tested this after not covering a part of my base with a turret and quickly found myself almost completely swarmed by LOADS of biters.