Perfect micromario... that's it. In data.lua you can do it easily and without conflict. Really is the way to do all kind of modifications
Some more examples:
data.raw["recipe"]["underground-belt"].hidden = true -- recipe underground belt disapear
data.raw["recipe"]["locomotive"].ingredients = {} -- locomotive free
data.raw["recipe"]["science-pack-2"].ingredients = {{"inserter", 1},{"burner-inserter", 1}} -- change the recipe of science pack 2
data.raw["mining-drill"]["electric-mining-drill"].mining_speed = 5
data.raw["assembling-machine"]["assembling-machine-1"].crafting_speed = 5
data.raw["assembling-machine"]["assembling-machine-2"].crafting_speed = 7.5
data.raw["assembling-machine"]["assembling-machine-3"].crafting_speed = 12.5
mining drill and assembling machines 10 times faster
data.raw["furnace"]["stone-furnace"].crafting_speed = 10
data.raw["furnace"]["steel-furnace"].crafting_speed = 20
data.raw["furnace"]["electric-furnace"].crafting_speed = 25
furnaces 10 times faster
data.raw["inserter"]["long-handed-inserter"].rotation_speed = 0.07
data.raw["inserter"]["long-handed-inserter"].extension_speed = 0.05
Long handed inserter be fast
data.raw["player"]["player"].collision_box = {{0,0}, {0,0}}
You not colide, you can walk anywhere...
The downloaded mods - you can extract all zip files into folders, and open all .lua files from them and edit each file. You can delete the zips and have just the folders with all files extracted. All mods will continue work and you can edit them individually.
Every thing you edit, it's good to start the game to see if there any error.