YAIM904 d29b Signals network

by yaim904

Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]

Content
3 days ago
2.0
11
Circuit network

g On spot

3 days ago

This is nearly exactly what I was aiming for.

Signal transfer is instant
Signal travels both ways
Circuit networ considered as one web not separate parts
Honestly it is quite unsettling that swiching channels updates instantly even when the game is paused.
I don't know if radar coverage was needed to make things work but it is a nice touch for remote view.

Over all the mod works how expected but there are some sidenotes and a bug

MAKING IT UNBALANCED I will dig into the mod to shrink the entity to a 1x1 and remove power consumbion, preferibly by using quality to drop it my 25% per level (drain=5MW*[5-quality]) this is mostly a safety for power outages as planning around potenctial blackouts it a huge pain and sparing 20MW on a earlygame platform is not fun.

BUG Transmiters count towards "Roboports in network" for roboport readouts. This breaks logic that stocks bots based on roboport count.

I won't be able to stress test this mod for a while since I need to come up with the entire network but I think that by reducing the number of tasks, skipping several edge caseses and crysis handling a prototype can be tested in a resonable amount of time.

3 days ago

Hello, thank you for taking the time to leave your comment.

I could change the consumption and make it a configurable option, but I'll do that next month. I'll leave the 1x1 up to you, I like it this way, as it doesn't take up much space like others antennas.

The antennas are robot ports because I couldn't find another prototype that met the requirements.

3 days ago

Wires are connected to the same point making them overlap if you connect two transmiters with both colours. If you offset one by 0.05 they should be visible but I'd shift both wire locations equaly in opposite directions.

3 days ago

If wires did sag like everywhere else it would increse wire visibility

3 days ago

Does the roboport entity require energy to function? I tried to remove energy requirement but got a lot of errors and setting drain to 0 still demands a net positive power network.
Resizing and wires were no issue but getting it to work offgrid is tricky.

3 days ago

I understand what you're saying, I'll see what I can do.
But I'll upload that at the end of the month.

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