No ore patches, expand from a small island. Also install the 'Sea Block Pack' mod for a complete modpack
Version: 0.5.9
Date: 19.12.2021
Changes:
- Added setting to give each player their own set of starting items #242
- Compatibility changes for latest Angel's mods #210
- Increased output of Thermal water bore from 5 to 20 Thermal water #241
Bugfixes:
- Fixed Chlorine Processing 4 tech cost #210
Version: 0.5.8
Date: 05.12.2021
Changes:
- Added Companion Drones compatibility #108
- Wood bricks now have a fuel value of 18MJ #216
- Adjusted Plasma turret recipes #218
- Moved perchlorate recipes to new tech Chlorine Processing 4 #218
- Advanced farming recipes now require specialized farms #226
- Adjusted farming tech prerequisites #226
- Other minor tweaks #220
- Science Cost Tweaker: #232
- All green science intermediates are craftable in an Electronics assembly machine
- Removed Sulfur lightsource from blue science
- Rebalanced Sniper turret tech cost #236
Bugfixes:
- Recipes for Bob's pollution cleaning and pollution producing boards were being hidden even if Circuit Processing was disabled #215
- Recipes for Lithium and Lithium perchlorate were showing Bob's electroliser in FNEI #224
- Garden duplication recipes were requiring T2 farms #225
- Calcium carbonate is now made in an Assembling machine rather than a Liquifier #220
- Heat unusable at green science #233
- Bob's Vehicle Equipment mod techs required disabled science packs #231
- Electronics recipes with a fluid ingredient were showing in machines that with no fluid input #227
Version: 0.5.7
Date: 11.09.2021
Changes:
- Disabled Resin to Rubber recipe
- Rebalanced Insulated wire recipe to increase rubber consumption
- Removed Glass smelting 1 as prerequisite for Sniper Rifle
- Reduced Electrolyser volume
- Rebalanced Glass mixture recipes
- Rebalanced Cement recipes
- Added Brass and Invar smelting as prerequisites for Military science (with SCT)
- Hid overwritten settings from Bob's Logistics
- Standardized concrete walk speed bonuses
- Moved Dinitrogen tetroxide gas recipe to chemical plant and added yellow metal catalyst
Bugfixes:
- Fixed startup error with Mad Clown's mods enabled
- Hid gunmetal item, recipes, and tech
- Fixed that basic steel smelting was half price
- Removed fuel value from diesel so it would not show in helper mods
- Fixed duplicate hazard concrete unlocks
Version: 0.5.6
Date: 14.08.2021
Changes:
- Re-enable early glass recipe as Arboretum now require glass
Version: 0.5.5
Date: 14.08.2021
Changes:
- Reverted default settings override of Bob's Adjustable Inserters mod
- Made Long Inserters ignore tech cost modifier
- Streamlined hand crafting of wood pellets and boards
- Standardized terrain vehicle speed
- Refund all landfill when painting over sand islands
- Added missing tech prerequisites
- Reduced cost of Water Treatment tech
- Hid recipe Wood Pellets > Carbon Dioxide
- Hid redundant ore sorting recipes
- Re-enabled Coal silo (Angel's Addons - Storage Options)
- Reverted ore crystallization recipe icons
- Made Logistic System take pink science rather than yellow science (when possible)
- Added support for Angel's Industries mod
- Rebalanced salt to saline water recipe
- Reverted Polishing wheel to require Wood rather than Wood pellets
- Reverted Protective scaffolding to require Wood rather than Wood bricks
- Removed override of Bob's furnaces as this has been implemented in Angel's
- Disable and hide deep oil settings of cargo ships mod
- Added platinum to high level modules and circuits
- Unhide rocket part to make it easier to view in FNEI
- Disabled Zinc, Nickel, and Cobalt plates
- Move Nitinol smelting up a tier
- Hide extra power entities
- Added Ore sorting facility 5
- Buffed recipes for Silicon carbide, Silicon nitride, Tungsten carbide plate, Copper-tungsten plate
- SpaceX techs Habitation Modules and Life Support Systems require bio science
- Doubled the slag produced by ore sorting recipes
- Substituted vanilla concrete and refined concrete for concrete bricks in building recipes
- Swapped concrete and concrete brick title types
- Reduced fuel value of carbon
- Hid rocks and trees from deconstruction planner GUI
- Remote interface changes to help BNW
Bugfixes:
- Moved Bob's modules settings overrides from Sea Block to Circuit Processing
- Fixed localised name of Mad Clown's Ore crystallization recipes
- Hid unreachable recipes and items
- Compatibility changes for latest Angel's mods
- Made cliff spawning respect map settings
Version: 0.5.4
Date: 14.05.2021
Bugfixes:
- Fixed multiplayer desync issue
Version: 0.5.3
Date: 06.03.2021
Changes:
- Buffed Lead 3
- Added fuel value to tool tips for burnable fluids
- Merged in A Sea Block Config mod
- Added compatibility for MadClown01's Extended AngelBob Minerals
- Reshuffled early game technology and recipe unlocks
- Moved Clarifier from Water treatment to Washing 1
- Removed Water treatment from startup techs
- Reduced Hydrogen sulfide gas from Viscous mud water washing
- Reduced lime and time required for Porus lime filters
- Reduced time required for Sulfur air scrubbing
- Reduced cost of mud landfill
- Hid settings from other mods that have no effect with Sea Block
- Removed bio sicence from Fish refugium 2
- Set techs Desert farming 1, Swamp farming 1, and Temperate farming 1 to ignore tech cost modifier
- Hid metal mixing furnaces if multi purpose furnaces are disabled
- Renamed Metal mixing and Multi purpose furnaces to Recipe furnaces. They are exactly the same as regular furnaces except they need a recipe set
- Renamed Bob's Assembling machines mod setting Multi purpose furnaces to Recipe furnaces
- Reduced cost of basic Steel plate smelting from 8 Glowing hot iron plate to 6 Glowing hot iron plate on normal difficulty
- Increased starting landfill from 1k to 2k
- Updated crystallization recipe icons
- Added table of starting tech and items for YAFC to read
- Added remote interface to allow other mods to modify starting tech and items
- Added compost voiding recipe
- Slightly changed starting items
Bugfixes:
- Fixed crash when Train Construction Site is enabled
- Fixed Forage for cellulose fiber recipe not usable with mods that replace the default character
- Fixed Cobalt Processing not researchable with some combinations of mods
- Fixed research time for startup techs not being standardised
Info:
- A Sea Block Config mod has been merged in and should be removed
- KS Power mod has been updated for 1.1 so can be installed instead of the patched version ⚡KS Power_quickfix
Version: 0.5.2
Date: 11.01.2021
Changes:
- Cleared fuel value from disabled fluids
- Standardise research time for startup techs
- Removed Bob's Chemical furnaces. Recipes moved to Angel's Chemical furnaces
- Metal mixing furnace recipes moved to Sintering oven or Blast furnace
- Stone metal mixing furnaces are available at the start of the game
- Bob's assembling machines mod setting Fluid burning furnaces defaults to false
- Renamed Brass and Bronze processing techs
- Tidied up tech prerequisites
- Raw gem recipes unlocked by Geode crystallization 1
- Alien artifact recipes unlocked by Alien bio processing 3
- Reshuffled early game smelting technologies and recipe unlocks
- Disabled recipes Silicon > Glass and Silver ore > Silver plate
- Removed recipe Carbon > Carbon Dioxide
- Moved garden duplication recipes to Alien farming
- Added bio science to relevant techs
- Moved Small storage tanks to Fluid control
- Removed empty technologies
- Moved Manganese techs down a tier
- Moved Silicon techs up a tier
- Moved Nickel techs up a tier
Bugfixes:
- Fixed crash in tutorial when SCT was not enabled
- Cellulose Pulp was not usable as intermediate when hand crafting
- Fixed Total raw tooltip for Basic circuit board
- Fixed Electric engine tech did not require Engine
Version: 0.5.1
Date: 23.12.2020
Bugfixes:
- Fixed crash on startup when PickerAtheneum was enabled
- Default landfill type changed from base game Landfill to Sand
- Fixed Basic circuit board tech icon issue with graphics reskin mods
- Reverted merge of A Sea Block Config
Changes:
- Cleared fuel value from disabled fuels
- Added compatibility for Transport Drones mod
- Angel's Petrochemical Processing setting Enable converter valve and conversion recipes defaults to false
- Tutoral techs reworked
- Hydro plant and Clarifier removed from tutorial
- Hydro plant and Clarifier recipes reverted to default
- Brown algae processing moved later in the tech tree
- Lithia salt and Sodium carbonate moved to brown algae processing
- Bob's Tech setting Science Pack colors update default value set to false. Currently only applies if SCT is disabled
- Startup techs ignore tech cost multiplier
- Hid Electric mining drill and pumpjack
- Hid Mining Productivity techs (unless Seablock Mining mod is enabled)
- Added Slag Processing 1 as a prerequisite for Logistics (if Bob's logistics setting Transport belt overhaul is enabled)
- Removed unnecessary prerequisites
A Sea Block Config:
- Disabled Bob's Chemical Plants, Electrolysers, and Distilleries
- Artisanal Reskins: Bob's Mods setting Circuit style set to Colored Vanilla
- Disabled Bob's Steam Mining Drills
Version: 0.5.0
Date: 16.12.2020
Changes:
- Factorio 1.1 update
- Worms will only spawn if map setting Enemy Bases is enabled
- Blue algae liquefaction recipe unlock moved from Oil processing to Gas and oil extraction
- Blue algae liquefaction recipe moved from Oil Refinery to Oil and Gas Separator
- Prerequisite Chemical processing 1 removed from Steel processing
- Enriched fuel block fuel value increased from 24MJ to 50MJ
- Added setting for preferred landfill type (if LandfillPainting is installed)
- Merged in A Sea Block Config mod
- Hydro Plant 1 now requires Basic Circuit Boards instead of Electronic Circuits
- Removed Electronic Circuits from starting resources
- Moved recipe Insulated Wire from Electronics to Rubbers
- Recipe Resin > Rubber unlocked by Rubbers rather than being available from start
- Removed prerequisite Advanced Oil Processing from technology Rubbers
- Recipe Liquid Rubber > Rubber unlocked by technology Rubber only instead of also being unlocked by technology Rubbers
- Moved Algae Farm 2 from Green Algae Processing to Blue Algae Processing
- Moved Green Algae Processing earlier in the tech tree
- Moved Water Treatment earlier in the tech tree
- Enforced removal of Bob's Chemical Plants and Electrolysers
- Disabled recipe Stiratite ore crushing by hand and Saphirite ore crushing by hand
- Artificial fish water can now be made in a regular chemical plant
Bugfixes:
- Fixed missing icon "liquid-multi-phase-oil.png"
- Removed coal and crushed coal
- Moved recipes for Sulfur and Sulfur dioxide gas back to Sulfur processing 1
- Prevented Electric Engines from requiring blue science
- Added missing science packs to Logistics System 3, Logistics Warehouses, and Logistics Silos
- Added Thermal Water Extraction as a prerequisite for Fish Pressing
- Fixed lab icon on Sacrificial electromagnet technology (if Science Cost Tweaker is installed)
- Steam Powered Inserter was unlocked from the start
- Restored Farming 1 as a prerequisite for Arboretum 1
- Added Wood Processing 2 as a prerequisite for Basic Chemistry
Version: 0.4.10
Date: 28.12.2020
Bugfixes:
- Added missing dependency Bob's Metals, Chemicals and Intermediates
Version: 0.4.9
Date: 24.12.2020
Info:
- Merged in changes from kiwihawksseablockpatch. This is no longer required
Bugfixes:
- Fixed missing icon "liquid-multi-phase-oil.png"
- Removed coal and crushed coal
- Moved recipes for Sulfur and Sulfur dioxide gas back to Sulfur processing 1
Version: 0.4.8
Date: 18. 8. 2020
Changes:
- Extra check for crash site disable remote call
Version: 0.4.7
Date: 18. 8. 2020
Changes:
- Disable factorio 1.0 crash landing freeplay start
- Always enable kovarex enrichment tech
- Redundant normal/expensive recipe handling
Version: 0.4.6
Date: 5. 7. 2020
Changes:
- Check autoplace controls are unused before removing
Version: 0.4.5
Date: 30. 5. 2020
Changes:
- Adjust blue algae tech requirements back down to green science
- Add thermal water recipe for use with thermal bore
- Move jivolite and crotinum ore crystallization unlocks to Advanced mechanical refining
Version: 0.4.4
Date: 8. 3. 2020
Changes:
- Add extra fluid output to extended angels washing plants if present
Version: 0.4.3
Date: 1. 3. 2020
Changes:
- Adjust electronics tech prerequisites
Version: 0.4.2
Date: 24. 2. 2020
Changes:
- Update for recent Angel's changes: crystallization icons, solder smelting
- Remove extra crystallization recipes (uranium, chrome etc)
Version: 0.4.1
Date: 13. 2. 2020
Changes:
- Fix ore crystallization recipe icons and names
- Reduce science cost of solder smelting technology and its prerequisites
Version: 0.4.0
Date: 10. 2. 2020
Changes:
- Factorio 0.18 update
- Remove alginic acid solder recipe
- Update tech tree dependencies/prerequisites for Angel's changes
- Remove fuel_value for some Angel's fluids
A Sea Block Config:
- Factorio 0.18 update
- Reduce neighbour bonus for heat source burners
- Force Bob's nuclear update setting on
Version: 0.3.8
Date: 29. 12. 2019
Changes:
- Remove duplicate transport science pack unlock
Version: 0.3.7
Date: 8. 9. 2019
Changes:
- Make KS_Power optional dependency
Version: 0.3.6
Date: 26. 7. 2019
Changes:
- Move chemical processing 1 and basic automation technologies earlier in tech tree
- Mineralized water crystallization icon tweaks
Version: 0.3.5
Date: 5. 5. 2019
Changes:
- player -> character api update
- Increase fluid_usage_per_tick of diesel generator
Version: 0.3.4
Date: 28. 4. 2019
Changes:
- Updates for recent changes in angels mods
- Switch over to angels charcoal. Decrease fuel_value to 4MJ
- Electronics tech unlocks metal mixing furnace
- Increase algae crafting speeds
- Use wood bricks instead of wood for ScienceCostTweaker sample scaffold
- Use wood pellets instead of wood for polishing wheel
- Use wooden board instead of wood for phenolic board
- Remove naphtha -> wood recipe
- Increase liquid fuel values. Adjust solid fuel recipes to balance. Increase blue cellulose required for algae liquefaction
Version: 0.3.3
Date: 11. 4. 2019
Changes:
- Scripting bugfixes. Use add_research to set starting tech, check valid_for_read on item stacks.
Version: 0.3.2
Date: 31. 3. 2019
Changes:
- Decrease amount of sulfuric waste water from blue cellulose liquefaction
- Adjust random placement of trees, plants and fish
Version: 0.3.1
Date: 24. 3. 2019
Changes:
- Increase worm density
- Copy icon size when updating circuit board tech icon
- Remove changes to various algae related crafting speeds (MK1 algae farm, cellulose fiber, wood pellets)
- Move green algae -> cellulose fiber recipe unlock to the wood processing startup tech
- Reduce cost of SpaceMod ftl theory D1 and D2 technologies
- Disable coal liquefaction tech
- Disable bob distillery techs
- Add remote call so pvp scenario does not overwrite starting rock with silo
Version: 0.3.0
Date: 18. 3. 2019
Changes:
- Factorio 0.17 update
- Remove change to ScienceCostTweakerM flash fuel recipe
- Reduce enriched fuel block fuel value
A Sea Block Config:
- Override boblogistic belt speeds
Version: 0.2.17
Date: 19. 11. 2018
Changes:
- Slightly reduce cellulose fiber and wood pellet crafting time.
- Remove ScienceCostTweaker waste byproduct reduction.
Version: 0.2.16
Date: 16. 9. 2018
Changes:
- Adjust crude oil fuel value
- More expensive/normal recipe checks for compatibility with other mods
Version: 0.2.15
Date: 10. 9. 2018
Changes:
- Expensive/Normal check when adjusting recipe results
Version: 0.2.14
Date: 2. 9. 2018
Changes:
- Increase liquid rubber production back to petrochem 0.7.9 levels
- Fix angelsbioprocessing seeded-dish/alien-pre-artifact mix up
- Adjust Angel's alien fish and puffer nest spawning. Add migration script to add fish and nests to existing saves.
Version: 0.2.13
Date: 19. 8. 2018
Changes:
- Make SpaceX fusion reactor adjustment include SpaceX production multiplier setting.
Version: 0.2.12
Date: 15. 7. 2018
Changes:
- Undo SpaceX technology cost increase.
Version: 0.2.11
Date: 11. 6. 2018
Changes:
- Fix lab tech not unlocking if game is saved then loaded before crafting lab
Version: 0.2.10
Date: 11. 6. 2018
Changes:
- Fix issues when running with multiplayer pvp scenario
- Update for ScienceCostTweakerM tech tree changes
Version: 0.2.9
Date: 3. 6. 2018
Changes:
- Defensive programming check when moving tech unlocks
A Sea Block Config:
- Reorder setup to allow other mods to remove setting overrides
Version: 0.2.8
Date: 18. 5. 2018
Changes:
- Update for changed ScienceCostTweakerM recipes
- Remove dissolution sulfuric acid consumption reduction
- Remove red-wire->insulated-cable change to bioprocessor recipe
Version: 0.2.7
Date: 22. 4. 2018
Changes:
- Remove fuel_value from hydrogen and glycerol
- Increase amount of hydrazine consumed when making solid fuel
- Make KS Power oil burning recipes use angels icons and names
- Increase fluid_usage_per_tick of bobpower fluid generators (now 4/60)
- Reduce amount of ore recycled from ScienceCostTweaker waste products
- Move blue science recipe unlocks from advanced-electronics to advanced-research
Version: 0.2.6
Date: 2. 4. 2018
Changes:
- Enable Angel's arboretums. Spawn some arboretum trees on islands.
- Remove changes to yellow belt and splitter recipes.
Version: 0.2.5
Date: 18. 3. 2018
Changes:
- Unlock basic transport belt for lab startup tech
- Use steel instead of tin for yellow belts and splitters
Version: 0.2.4
Date: 13. 3. 2018
Changes:
- Move sulfuric waste water processing from water-treatment-2 to water-treatment
Version: 0.2.3
Date: 4. 3. 2018
Changes:
- Add fluid-generator-3 tech requirement for KS Power diesel generator
A Sea Block Config:
- Set basic transport belt underground distance (if present)
Version: 0.2.2
Date: 25. 2. 2018
Changes:
- Add hidden flag to disabled items (coal, cellulose-fiber-board...)
- Adjust cliff collision to allow cliffs to spawn on shoreline
- Remove researching_speed bonus from lab-2. Base lab-2 speed is now the same as other labs.
- Merge Bob's fluids item group into Bob's materials. Leaves a total of 15 item groups which fit into 3 rows of 5 groups in the crafting window.
- Reduce number of fusion construction bots required to build an assembly bot (5 -> 1)
- Reduce number of portable fusion reactors required to build the SpaceMod fusion reactor (100 -> 50)
A Sea Block Config:
- Undo boblogistic changes to logistic request chest unlock. Back to being unlocked by logistic system technology.
Version: 0.2.1
Date: 24. 1. 2018
Changes:
- Restore collision for cliffs
- Update bio-wood-processing startup technologies
A Sea Block Config:
- Reduce cargo capacity of Bob's logistic bots
Version: 0.2.0
Date: 8. 1. 2018
Features:
- Factorio 0.16 update
- Technology tree basic tutorial.
Changes:
- Remove most starter technologies, adjust starting equipment.
- Reduce number of module slots in lab-2 when running with ScienceCostTweaker
- Replace coke with charcoal
- Add recipe for making multi phase oil from blue algae
- Add dependency on KS_Power, starting equipment includes wind turbines
- Increase amount of resin used in furnace rubber recipe
A Sea Block Config:
- Disable bobplates cheaper steel
- Reduce number of beacon module slots. Two modules per beacon regardless of level.
- Undo boblogistics changes to logistic-system technology. High tech and production science packs restored.
- Add setting for changing ScienceCostTweaker multiplier when SpaceMod is present.