Are you currently using the latest version of the mod (0.1.3)? If so, you should have not only 1x1 chunks (rooms), but also various other sizes: 1x2, 1x3, 2x2, 2x3, and 3x3. Each of these sizes comes with different variations, such as with ore veins, with stones, or with enemies. Some are even more unique, like the 3x3 uranium wasteland. All of them are based on "rng weight," which means that sometimes luck might not be on your side.
As I'm testing it now, I'm consistently obtaining all the necessary resources.
If you're interested, you can modify the values yourself. Navigate to the mod's files, specifically core/config/config.lua, where you'll find a table named 'base_ore_raffle.' In this table, you can adjust the weight of each resource (e.g., {'iron-ore', 10}, where 10 is the weight, the higher it is the more chance of spawing it has). Feel free to fine-tune these numbers according to your preferences or even propose your suggestions in the discussion. Maybe in the future, I will make them fully customizable via settings (?).
Regarding oil fields, currently, they can only spawn in 1x1 rooms with a certain chance. Keep in mind that you can influence how you explore the world to increase the likelihood of their spawning.
For instance, try not to proceed in a straight line; instead, explore in such a way to ensure(force) that only 1x1 room can spawn in a given place. This approach applies to any variant.
I'll be still testing and improving it in future releases.
In terms of market upgrades, I'll provide clearer descriptions in upcoming releases. But for now:
- The pickaxe upgrade enhances your mining speed.
- The backpack upgrade expands your backpack by one slot.