I define those value as empty string because when I made that script I was not sure If I could set them to an "empty" integer.
This mod builds technology and recipes based on a table:
utils>"ta-data-table"
configured through user settings
...and update the technology/recipe in utils>"recipebuilder"+"functions"...
Keeping the technology empty make my job easier when I need to configure recipe and technology to avoid duplicates value.
If you want I can make an exception and move the recipe building in "data-updates", this way when your mod is going to read the values they're gonna to be set to a proper value.
Else you can join discord and we can try another solution so solve this... keep in mind that I need to know the name (id) of your mod to implement this.
I already did this for "CustomModules"... it just need a rework to accomodate a list of mods to check.