Error while running event Wind_Generator-gfxrestyle::on_entity_damaged (ID 100)
'entity': table expected, got nil
stack traceback:
[C]: in function 'damage'
Wind_Generator-gfxrestyle/control.lua:84: in function <Wind_Generator-gfxrestyle/control.lua:79>
I'm using a tool, so I may not have a clean translation. Forgive me.
On to the main issue. If you do multiple attacks (nukes, etc.) that break windmills in one tick, there is a risk of the game crashing due to synchronization.
I just happened to find this, so I'll raise it as a subject.
Thanks for the great mod.