Really enjoying the idea, first mod after a completely vanilla Space Age run to explore the new stuff. I'm just now breaking into more fluid-handling stuff, but I also found the void flux a little unintuitive at its current research level. Without the simplest circuit (flux > X) and a tank, it just comes in at such an early time where it's nearly irrelevant, as the power and space cost is the exact same to just double up your actual production buildings. Without spoiling anything, perhaps if it came a little later, the intention could be a little clearer? For me, the ebb and flow of the void crafting progression actually works remarkably well, so I suppose it made the void flux stand out as a little odd