Void Block

by S6X

Start with nothing, build everything.

Overhaul
7 days ago
2.0
2.57K
Environment

b Landing on other planets

a month ago

So I was playing with space age and encountered a weird issue on every single other planet I landed on. I don't think it's a mod conflict as there's really not many other mods active, I feel like it's related to the logic that's rewriting chunks. You'd leave the ship, it starts the capsule animation, and right after it makes it through the atmosphere, the animation cancels and it places you on the ground at that spot, roughly 200 units northeast of the intended landing zone. On fulgora, you have to walk a bit to get to the intended spot but the terrain is all traversable so that's okay. On vulcanis, it drops you in the lava which just kills you instantly, but if you hit respawn you respawn in the proper place, so that's workable. On gleba, it doesn't kill you, but there was no possible way to get to the intended starting location where supplies drop so it was a softlock unless you have the mech armor.

I'm guessing this isn't a universal problem as there's no other reports of it so I'm not sure what to make of it.

a month ago

As of 2.0.12, cargo pods are supposed to always drop players to 0, 0. Given the lack of reports of a problem, this would seem to usually be the case, and I ran a quick test and confirmed that I landed at 0, 0. I'm not sure what I might be doing wrong on my end, so this seems like there may still be a bug in Factorio itself.

For the moment, lacking any other ideas, I added a /vb_stuck console command to teleport you to 0, 0 in case this issue comes up again.

a month ago

Thank you. I am running the current experimental, 2.0.23 so maybe it's related to that? I guess time will tell if anyone else runs into that or not, or if I just managed to flip some sort of weird bit.

a month ago

I was able to reproduce this... sort of. I got into a situation where my pods were landing on the wrong spot on Vulcanus, but the animation didn't cancel and I didn't die. The pod just landed on the lava and then I was teleported to the nearest spot on the island.

Anyway, I added a fix for the situation I got into, which I've included as a startup option, in case this helps at all.

28 days ago

It was a bug in Factorio. 2.0.25 includes "Fixed cargo pods with passenger would select landing spots using incorrect bounding box" which addresses this problem. My workaround probably won't be necessary any more.

17 days ago
(updated 17 days ago)

I'm enjoying the mod; thank you for being... and thank you for the work you're doing for our enjoyment.

Planets added by other mods seem to be okay.

Ones added by the base game drop me in the middle of an ocean of whatever is there. Lava, oil, etc. I'm killed. When I respawn I'm a little ways away from my corpse on a tiny island. (On Fulgora the tiles I landed on could be walked on; so, I did not die, but my orbital drops were near by on a little tiny island of more solid land.)

A small island in a world that is nothing else but one type of ocean or another, and the landing zone slightly off from where it should be. Familiar, no?

17 days ago
(updated 17 days ago)

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17 days ago

Learning the interface here - can safely ignore this.

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