In DirtPath, walking and every vehicle leave the same amount of "wear". I have forked DirtPath (my fork is called "Desire Paths") and made a change so that heavier vehicles leave a more-worn trail. You can see the work here: https://mods.factorio.com/mod/desire_paths
My question is: How is Vehicle Trails different from DirtPath, or DesirePaths for that matter.