1.1.0
-Now compatible with version 1.1
0.1.15
-Fixed some multiplayer crashes
0.1.14
-Now compatible with 0.18
0.1.13
-Added thumbnail
0.1.12
-Now compatible with 0.17
-Rebalanced science packs required for upgrades to be more in line with other upgrades
-Updated rocket magazine damage and speed upgrades to fit with the new rocket upgrades
0.1.11
-Fixed a crash that happened when starting pvp games. (Maximum vehicle turrets starts at max)
0.1.10
-Fixed weird movement introduced by a recent base game update
0.1.9
-Now compatible with Factorio version 0.16
0.1.8
-Will automatically use uranium bullets
-Added uranium rocket magazine
-All levels of rocket speed upgrades now work for rocket magazines
-Infinite rocket damage upgrades now work for rocket magazines
-Slight balance changes
0.1.7
-Now compatible with factorio version 0.15.
Note: This is a quick update to make it work, the mod still needs infinite research and uranium versions of ammunition, which will come in a later update.
0.1.6
-Ammo added by other mods will now be refilled automatically
Note: You need to manually insert the ammo once for the mod to recognize the new ammo type.
0.1.5
-Fixed a crash caused by last update when deconstructing items with drones
0.1.4
-Now also returns turret ammo to player when mining a vehicle with active turrets
-Mining vehicles added by other mods will now auto mine active turrets
0.1.3
-Added compatibility with AAI Programmable Vehicles
0.1.2
-Changed technology initialization to be compatible with other mods
0.1.1
-Fixed a crash that would occur when other mods research technologies several times