Useful Map Colors

by Taehl

Consistently color-codes constructions on the map for clear recognition. Custom colors can be configured.

Tweaks
5 years ago
0.13 - 0.16
14

Changelog

Version: 1.1.10
Date: 2018.8.14
  Bugfixes:
    - Rails can now be colored! (Thanks Rseding91)
  Changes:
    - Rail signals and rail chain signals are more visible (green and light blue, respectively)
    - Conveyors, radars, and pipes are more visible
    - Pump is purple like other fluid-handling
    - Oil refinery purple is deeper
Version: 1.1.9
Date: 2018.8.12
  Changes:
    - The warning for a messed-up config.lua is now game-stopping, instead of being silently skipped
    - Added more errorchecking in applying config.lua to give users console feedback on why it failed
    - Edited changelog so Factorio can parse it (why is there no documentation on this?)
  Bugfixes:
    - Fixed a potential CRC issue in multiplayer
Version: 1.1.8
Date: 2018.8.7
  Bugfixes:
    - Fix error on startup with mods that add new underground-belt items with no friendly_map_color
Version: 1.1.7
Date: 2018.8.7
  Changes:
    - Added new in-game options:
        - Toggle between purple and natural oil well colors
        - Toggle loading config.lua or not
        - Tweak the 3 coordinated alpha levels (full, part, slight)
    - Made a few colors slightly lighter for better visibility
  Inter-mod support:
    - Attempt to automagically color mod-added prototypes by class
Version: 1.1.6
Date: 2018.8.3
  Changes:
    - Updated to support Factorio 1.16
    - Added colors to new items - heat pipes, exchangers, nuclear reactors, centrifuges, etc.
  Inter-mod support:
    - If you want to color things from other mods, check out config.lua
  Trivia:
    - Versions below this are older than the changelog feature!