Consistently color-codes constructions on the map for clear recognition. Custom colors can be configured.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.10 Date: 2018.8.14 Bugfixes: - Rails can now be colored! (Thanks Rseding91) Changes: - Rail signals and rail chain signals are more visible (green and light blue, respectively) - Conveyors, radars, and pipes are more visible - Pump is purple like other fluid-handling - Oil refinery purple is deeper
Version: 1.1.9 Date: 2018.8.12 Changes: - The warning for a messed-up config.lua is now game-stopping, instead of being silently skipped - Added more errorchecking in applying config.lua to give users console feedback on why it failed - Edited changelog so Factorio can parse it (why is there no documentation on this?) Bugfixes: - Fixed a potential CRC issue in multiplayer
Version: 1.1.8 Date: 2018.8.7 Bugfixes: - Fix error on startup with mods that add new underground-belt items with no friendly_map_color
Version: 1.1.7 Date: 2018.8.7 Changes: - Added new in-game options: - Toggle between purple and natural oil well colors - Toggle loading config.lua or not - Tweak the 3 coordinated alpha levels (full, part, slight) - Made a few colors slightly lighter for better visibility Inter-mod support: - Attempt to automagically color mod-added prototypes by class
Version: 1.1.6 Date: 2018.8.3 Changes: - Updated to support Factorio 1.16 - Added colors to new items - heat pipes, exchangers, nuclear reactors, centrifuges, etc. Inter-mod support: - If you want to color things from other mods, check out config.lua Trivia: - Versions below this are older than the changelog feature!