Consistently color-codes constructions on the map for clear recognition. Custom colors can be configured.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.10
Date: 2018.8.14
Bugfixes:
- Rails can now be colored! (Thanks Rseding91)
Changes:
- Rail signals and rail chain signals are more visible (green and light blue, respectively)
- Conveyors, radars, and pipes are more visible
- Pump is purple like other fluid-handling
- Oil refinery purple is deeper
Version: 1.1.9
Date: 2018.8.12
Changes:
- The warning for a messed-up config.lua is now game-stopping, instead of being silently skipped
- Added more errorchecking in applying config.lua to give users console feedback on why it failed
- Edited changelog so Factorio can parse it (why is there no documentation on this?)
Bugfixes:
- Fixed a potential CRC issue in multiplayer
Version: 1.1.8
Date: 2018.8.7
Bugfixes:
- Fix error on startup with mods that add new underground-belt items with no friendly_map_color
Version: 1.1.7
Date: 2018.8.7
Changes:
- Added new in-game options:
- Toggle between purple and natural oil well colors
- Toggle loading config.lua or not
- Tweak the 3 coordinated alpha levels (full, part, slight)
- Made a few colors slightly lighter for better visibility
Inter-mod support:
- Attempt to automagically color mod-added prototypes by class
Version: 1.1.6
Date: 2018.8.3
Changes:
- Updated to support Factorio 1.16
- Added colors to new items - heat pipes, exchangers, nuclear reactors, centrifuges, etc.
Inter-mod support:
- If you want to color things from other mods, check out config.lua
Trivia:
- Versions below this are older than the changelog feature!