Uranium Shotgun Shell

by Rhaane

Go green with shotgun shells fused with U-238.

Content
4 years ago
0.15 - 1.1
2.50K
Combat

i Change of some values

8 years ago
(updated 8 years ago)

First of all I think these should be in the base game so I'm happy to see this mod but the numbers you use are a little bit odd.
All other uranium amunition uses one U-238 to craft. Your mod uses 2 and I see no reason for this when even the big cannon shells only use one.
Second the uranium cannon shells do 2.6 times the damage of the cannon shell and the uranium rounds increases it by a factor of 4.8 compared to the piercing rounds.
I think instead of making the uranium spread out a little more you should increase the damage by a similar amount.

I have changed the numbers in my local version but I think it would be nice if it would be in the official version too.

2 months ago
(updated 2 months ago)

Given how utterly cheap shotgun ammo is, I think that the 2 uranium per shell is fine. Consider that a shell of ten shots is somewhere in the ballpark of equivalence to ten ammo magazines. Also consider that the combat shotgun with piercing shells is not on the same tier as the submachinegun with piercing ammo, rather, matching that submachinegun tier with a combat shotgun would be done with basic shells. Piercing shells were already a step ahead of piercing rounds. I don't know if it has been changed at any point, but the current damage is:
Uranium ammo: 24 damage
Uranium shells: 12 damage, with 20 pellets
Using the combat shotgun, the base damage is 14.4 with a base fire rate of 2/s. This puts the shotgun at a base DPS of 576, more than twice as high as the submachinegun at 240, and with quite a bit cheaper ammo (including uranium cost). I think this balances well with the spread of the weapon making it difficult to concentrate fire into a single target, meanwhile the much lower per-hit damage means you're losing a lot more to the physical damage resistance of big and behemoth biters in particular.
I actually prefer having more pellets rather than more damage per hit, because this diversifies shotguns away from submachineguns to a greater extent. But earlier shells need fewer pellets with more damage per pellet instead, due to the damage mitigation of biters in particular.

It seems pretty well balanced to me.

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