Underground Indicators
This mods adds neat and intuitive indicators to help you know how far your underground belts and pipes reach. This is what it looks like in action!
Features
- Highlights all belts or pipes of a currently held type in a range around the player
- Different colors for free tiles, occupied tiles, or quickly replaceable tiles
- Change all of the above in the mod settings!
Feature / Change request
I'd love to hear your feedback! If you have some, or you would like to see a new functionality added, then please use the discussion page! I'm looking forward to reading what your thoughts are.
Credits
Thanks to IronCartographer for the mod design! I didn't really design any part of this, I only implemented it.
I'd also like to tip my hat to the amazing people in the Factorio Discord in the #mod-making channel for when I need to know just about anything modding related.
Changelog
Version | Notes |
---|---|
1.1.0 | Added option to make the indicators thinner, as requested by a user. |
1.0.6 | Fixed particle showing 'occupied' color when it was supposed to show as 'replaceable' when it was rotated towards the east or the west. |
1.0.5 | Added German translation thanks to bNarFProfCrazy! |
1.0.4 | Fixed crash when a player dies. |
1.0.3 | Fixed that it would show blocked color for tiles occupied by a player, even when the held entity could in fact be placed there. |
1.0.2 | Fixed potentially permanent data persistence even if the data was unused, and added migration for v1.0.1. |
1.0.1 | Fixed dashes not being drawn vertically when they should've been. |
1.0.0 | Initial release. |