UnPollock


Allows customization of decorative density, for a less cluttered map without barren monotony.

Tweaks
5 months ago
1.0 - 2.0
2.19K

g Remove on water!!!

a month ago

Please can you make a menu setting to remove the decorative entirely on Water Surface?

22 days ago

What other mods are you using?

21 days ago
(updated 21 days ago)

"base >= 2.0.23",
"space-age >=2.0",
"Accumulator-V2",
"acorns-quick-start",
"epic_mining_and_crafting_speed_research",
"ev-logistics",
"factorissimo-2-notnotmelon",
"loaders-modernized",
"ore-ganizer",
"SolarMatrix",
"Spaceforce",
"4k_planets",
"aai-loaders",
"aai-vehicles-warden",
"arrowless-belts",
"autorepair",
"belt-turner",
"belt-visualizer",
"Better_Starmap_Background",
"better-ecology",
"big-data-string2",
"BiodomeIndustries",
"biouranium",
"boompuff-agriculture",
"BottleneckLite",
"bullet-trails",
"calculator-ui",
"CharacterUtilities",
"cheevos_base",
"cheevos_spage",
"craft-under-mouse",
"DarkNight",
"dart",
"data-utils",
"demolisher-agriculture",
"Disable_vanilla_spoilage",
"DiscoScience",
"dynamic-robot-queues",
"ElectricHeatingTower",
"electric-tiles",
"even-distribution",
"even-pickier-dollies",
"factorio_hd_age_base_game_base",
"factorio_hd_age_base_game_decorative",
"factorio_hd_age_base_game_enemies_nauvis",
"factorio_hd_age_base_game_logistics",
"factorio_hd_age_base_game_military",
"factorio_hd_age_base_game_production",
"factorio_hd_age_base_game_railway",
"factorio_hd_age_base_game_terrain_nauvis",
"factorio_hd_age_elevated_rails",
"factorio_hd_age_quality",
"factorio_hd_age_space_age_base",
"factorio_hd_age_space_age_decorative",
"factorio_hd_age_space_age_enemies_gleba",
"factorio_hd_age_space_age_enemies_vulcanus",
"factorio_hd_age_space_age_logistics",
"factorio_hd_age_space_age_military",
"factorio_hd_age_space_age_production",
"factorio_hd_age_space_age_terrain_aquilo",
"factorio_hd_age_space_age_terrain_fulgora",
"factorio_hd_age_space_age_terrain_gleba",
"factorio_hd_age_space_age_terrain_vulcanus",
"fct-barreling-machine",
"fdsl",
"FilterHelper",
"Flare Stack",
"flib",
"fluroflux",
"Foundations",
"gleba-greenhouses",
"gleba-in-space",
"GlowieEngineer",
"Gravity-Assembler",
"heat_glow",
"Humble-Alt-Mode-Shadow-2",
"InfinityChestStart",
"InfinityPipeStart",
"InsertersDontNeedPower2",
"instant-personal-logistics",
"interplanetary-logistics-network",
"invincible-construction-bots",
"kry_stdlib",
"kry-inserters",
"kry-space-platform-chests",
"Kux-BlueprintExtensions",
"Kux-CoreLib",
"lane-balancers",
"log4factorio",
"lordodin_no_drains",
"maft",
"nixie-tubes",
"NoEmptyBarrels_2",
"no--inventory-is-full--corpse-pickup-troubles",
"no-more-gambling",
"no-more-trigger-techs",
"original-music-hd-reloaded",
"original-music-hd-reloaded",
"Orphan Finder",
"PersonalTeslaDefenseEquipment",
"Pi-C_lib",
"planet-arrakis",
"planetary-peace",
"PlanetsLib",
"PlanetsLibTiers",
"Productivity",
"Pro-Flashlight",
"quality_unlocked",
"railgun-targeting-improvement",
"RampantResources",
"RateCalculator",
"Redrawn-Space-Connections",
"robot-ups-improvement",
"Rocs-Improved-Platform-Drag",
"Rotatable_Equipment",
"scattergun_turret",
"short-railgun-animation",
"show-max-underground-distance",
"Silicon",
"slipstacks",
"smaller-shortcut-icons",
"SmallRobots",
"smart-nukes",
"solar-appliances",
"some-autoresearch",
"some-gleba-science",
"space-industry",
"space-platform-for-ground",
"StatsGui",
"TimeTools",
"trash-slot",
"UnPollock",
"VehicleSnap",
"visible-planets",
"VoidChestInstant",
"WaterExtractor",
"Waterfill_v17"
but even without mods there is still grass on water

21 days ago

i got the solve it is the mod Waterfill wich makes water be some king of landfill so any decoration can spawn inside water; i removed the mod since i do not use it anyway.

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