Ultimate Research Queue for 2.x

by brenny

Queue technologies for research, see research time ETAs, automatically research all prerequisites, auto-research infinite technologies.

Utilities
2 months ago
2.0
3.02K
Owner:
brenny
Source:
https://github.com/brendanmeyer/Ultim...
Homepage:
https://github.com/brendanmeyer/Ultim...
License:
MIT
Created:
3 months ago
Latest Version:
2.0.2 (2 months ago)
Factorio version:
2.0
Downloaded by:
3.02K users

NOTICE: This mod has not been tested extensively, save often.

NOTICE: Fixed a crash when using flib_gui_templates.technology_slot(). - Release 2.0.1

Ultimate Research Queue

An advanced Factorio research GUI. Queue technologies for research, see research time ETAs, automatically research all prerequisites, and auto-research infinite technologies.

Currently, the mod has only been updated to work in 2.0, there are behaviour differences between 1.1 and 2.0, and many have not be resolved at this time.

Changes

  • Add a shortcut button on the quickbar for accessing the interface.

Known Issues

  • Clicking the Research button does not bring up the Ultimate Research Queue interface. (Use quickbar button)
  • Technologies that don't use Science Packs will not show up as researching, and will hold up the research progress. (TODO: add notification that there is a pending technology that needs player input)
  • Technologies do not show up in the standard research queue. (Intention, add multiple technologies to the standard queue. Have not looked into this to see if it is possible or not)