A balance overhall mod intended to make the game more combat focused. Still a work in progress and just uploading for testing purposes.
Changes:
Repair pack health 100 -> 300
Artillery shell size 1 -> 3
Magazine size 10 -> 30
Shotgun magazine size 10 -> 20
Radar scan range 14 -> 28
Infinite combat robot lifetime
Invulnerable rails, signals, chain signals, big poles and lights
Mixed ores option
Construction bot start option
Destroyed ghosts are enabled from the start
Biters & spitters split when killed
Nests explode into biters and acid
Spitters explode into acid when killed
Nest health 350 -> 1000
Worm health 200, 400, 750, 750 -> 400, 800, 1500, 1500
Colossal biters & spitters @ 98% evolution
Smaller collision boxes on trees and machines commonly placed together
Disabled friendly fire
Faster tile pickup
Half Finished:
Invulnerable construction/logistic bots (100% resistance and only made invulnerable after being damaged)
Evolution GUI that also displays biter spawn chances (spawn chances and moving average not done, also not appearing for some players)
Self-repairing walls technology (needs optimization)
Map gen preset (tree scale 200% and cliffs disabled not done and it overwrites default presets)
Infinite ores option (Use map richness for normals and min)