Turtle Speed


This mod allows the player to toggle exoskeletons on and off. As of 0.17, this functionality is in the game on the menu bar by the quickbar.

Utilities
6 years ago
0.13 - 0.16
12

b Turtle Speed slowdown issue.

7 years ago

There seems to be a small issue with the calculations when you have too many Exo's.

Video example:
https://www.youtube.com/watch?v=DcN1gJG1A_w

Thanks

7 years ago

There's no easy way to just turn off the exos, so the mod just gives you a negative bonus. I tried lowering the maximum slowdown from 90% to 75%, hopefully that helps.

7 years ago

@DeadlySpyder, I think you can easily count down all exoskeletons that currently equipped and calculate 75% based on their speed bonus.
I'm a developer of Exoskeleton Mark II, and I think I know how to do that: you can just use on_player_armor_inventory_changed event (to see if armor itself was removed), on_player_removed_equipment and on_player_placed_equipment to see if player placed or removed equipment. In event arguments you will be provided with equipment which was placed (or removed), so you can see it's properties (like name and speed bonus which is part of LuaEquipmentPrototype class (see the API))

7 years ago

I replied to your email. In case anyone else is curious, the character_movement_speed_bonus does not act how you might originally assume it would.

Basically, at -1 (100% slow), the character stops moving, any less than -1 and the character starts to move backwards.

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