So I decided it was a good idea to introduce Demolishers to 8t warheads... I also blew up my only rocket silo and landing pad and had to brute force Vulcanus after that.
Noticed a few things though that kind of break the balancing on Vulcanus:
1) Nukes trivialize "unlocking" new territories. All you need is to walk up to any Demolisher and use a 8t warhead to destroy it, which are relatively easy and cheap to craft on Nauvis. I get that the same can be said for the railgun but that is a tech that is unlocked way later than the mod's "Atomic Bomb" research.
How about making all warheads too heavy for the rocket (including the raw uranium / californium)?
2) The craters eventually contain water (on a planet that is one big waterless volcano).
Suggestion: Similar to vanilla's nuclear explosion mechanic, the craters should fill up with the planet's main fluid, which is: Water for Nauvis / Gleba, Lava on Vulcanus, Heavy Oil on Fulgora and Ammonia on Aquilo.
Thoughts?