True Nukes Continued


Adds realistic nuclear blasts, and more nuclear options.

Content
7 months ago
2.0
2.45K
Combat

g Damage settings

7 months ago

Hello,

First of all, thank you for keeping this mod alive. It has been one of my favorite mods for a long time, and I have been checking regularly to see whether BicycleEater would update it or someone else would take it over.

I am not sure whether I misconfigured something, but the nuke damage behavior feels significantly off. I ran some tests (using the Ballistic Missile mod, which should not affect the results), and the damage radii seem inverted:

The low-damage radius that only slightly damages buildings is extremely large.

The high-damage radius that actually kills biters and nests is surprisingly small and appears to be limited mostly to the crater area.

As a result, the explosion looks impressive, but the practical combat effectiveness against biters and spawners feels underwhelming compared to expectations.

If possible, it would be great to revisit the damage scaling and radii to better align visual impact with actual destructive power.

Thanks again for your work on this mod.

7 months ago

I personally didn't change any of the damage settings, but will note it down and revisit it, with regards to nukemap. Biters are tough, but thermonuclear warheads are tougher :D

a month ago

As of 2.0, biter nests increase their health with evolution factor. As a result, the nukes seem to have a lot of trouble clearing a significant number of nests, which is really unfortunate. I'd love if you could crank up the damage on biter bases specifically, to make them as effective as they were before.

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