True Nukes Continued


Adds realistic nuclear blasts, and more nuclear options.

Content
15 days ago
2.0
415
Combat

b No Recycling?

a month ago

First of all, i'm so happy to see one of my favorite 1.1 mods being ported to 2.0 after more than a year of waiting. It's about time the biters, pentapods and demolishers get a taste of true hellfire!

That being said, i've noticed that all of the nuclear and thermobaric warheads, as well as the weapons created with them, cannot be recycled. The only exception seems to be the former vanilla nuke (now a rocket with a 20t warhead), which still returns the vanilla ingredients.

Is this intentional, because the other intermediate components (Fogbank, neutron reflectors, tritium breeder cells) added by the mod can be recycled just fine.

a month ago

What do you mean by "recycled"?

a month ago

https://wiki.factorio.com/Recycler

None of the warheads and weapons added by this mod can be put into the recycler, which isn't normal. There's supposed to be no limit to what you can put into the recycler, especially since it's commonly used to get rid of excess materials.

I guess there's some spaghetti code in the mod causing conflicts with the Space Age DLC, because as i mentioned in my previous comment, all of the regular components added by the mod can be put into the recycler just fine. It's just the warheads and weapons that are bugged.

a month ago

Huh, I see. I don't own the DLC so I never played around with it or checked the compat, but I'll note it down.
Could you actually do me a favor and check if elevated rails are properly damaged by nuclear explosions?

a month ago

No problem, i don't see anything out of the ordinary there.

a month ago

Wonderful, thanks

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