Yeah, no problem, the names generated by the warheads mod are of the form "weapontype-warhead", with valid weapon types being:
Base game:
shotgun-shell-birdshot
shotgun-shell-buckshot
shotgun-shell-slug
rounds-magazine
cannon-shell
small-rocket
big-rocket
artillery-shell
land-mine
capsule
Internal/utility:
warhead-util-projectile
Schall's:
autocannon-shell
cannon-shell-75
cannon-shell-88
cannon-shell-128
Schall-sniper-magazine
SE:
weapon-delivery-capsule
K2:
pistol-magazine
rifle-magazine
anti-material-rifle-magazine
railgun-shell
turret-rocket
Random other mods:
aai-ironclad-mortar
rampant-mortar
With the warheads in T-N being:
-atomic-0_1t
-atomic-0_5t
-atomic-2t
-atomic-4t
-atomic-8t
-atomic-20t
-atomic-500t
-atomic-1kt
-atomic-15kt
-atomic-2-stage-15kt
-atomic-2-stage-100kt
-atomic-2-stage-1Mt
-atomic-2-stage-5Mt
-atomic-2-stage-10Mt
-atomic-2-stage-50Mt
-atomic-2-stage-100Mt
-atomic-2-stage-1Gt
-thermobaric-1
-thermobaric-2
-thermobaric-3
So the 100kt artillery shell is:
"artillery-shell-atomic-2-stage-100kt"
The only exception to this is that "big-rocket-atomic-20t" is actually called "atomic-bomb" internally, to make T-N play nice with other mods.