Actually though, maybe a really expensive large rocket large warhead thermobaric would be good. The reason for desiring a faster fire rate is due to it taking so many of them to kill oceans of nests which could indeed be solved by a more expensive but also more powerful rocket that carries a large warhead. I have entire oceans of rocket fuel to expend on the war effort, but I need my base to be hold together long enough to actually accomplish stuff on other planets whatever the cost is. Maybe make it take like 4 rockets, 40 rocket fuel, 1 large warhead and either 5 or 10 rocket control units.
Atomic bombs in SE currently need utility science which needs stuff from at least 1 other planet (possibly 2, haven't got that far yet). Maybe making it so that the most basic entry-level tier atomic bomb needs space science research instead of space science and utility science research would be good. In exchange for easier science, you could make it take 2000 or 5000 instead of 1000 science packs.
Overall, the player needs a way to kill enough bugs that you can go off-planet without bugs completely overrunning your base. It should definitely be expensive but still possible for when you have a high evolution and are out of other options. Whether that can be accomplished by larger thermobaric rockets, earlier nukes or both, i'm not sure which would be better. This mod is very generous about gameplay options so maybe you could make a checkbox for "enable large warhead rockets" and "first nuclear research doesn't need science from other planets".