True Nukes


Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.

Content
5 months ago
1.0 - 1.1
38.8K
Combat

b [Fixed] Non Recoverable Error (True Nukes 0.3.1)

1 year, 7 months ago
(updated 1 year, 7 months ago)

Hi, I cannot use the mod, error pops up:

The mod True Nukes (0.3.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event True-Nukes::on_script_trigger_effect (ID 154)
Unknown tile name: se-space
stack traceback:
[C]: in function 'set_tiles'
True-Nukes/scripts/crater-system-se.lua:176: in function 'chunk_loaded'
True-Nukes/control.lua:183: in function 'optimisedChunkLoadHandler'
True-Nukes/control.lua:222: in function 'atomic_weapon_hit_optimised'
True-Nukes/control.lua:388: in function <True-Nukes/control.lua:339>

Edit: cannot neither change category nor delete this thread for make a new one, should've picked "Bugs", I'm sorry.

1 year, 7 months ago
(updated 1 year, 7 months ago)

Are you using space exploration?
(I changed the category for you - honestly I don't pay much attention to that anyway).

1 year, 7 months ago
(updated 1 year, 7 months ago)

No, I don't use it, weird, but maybe some of my mods use SE elements. I'm gonna check it and reply, maybe someone has the same problem not knowing why it appears.
Edit: it seems none of my mods causes the problem, because I removed all my mods from mods folder and left only True Nukes and Warheads mods. Error still appears, when I'm trying to detonate 100kt in fusion site.

1 year, 7 months ago

OK, yeah, turns out there is a bug in my SE-testing code (don't know how I didn't notice this before).

1 year, 7 months ago

Try the latest version.

1 year, 7 months ago

Everything works now, thanks man :D

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