Glad you like the mod!!
I was wondering adding an option to remove the super high yield weapons when making the changes, however I figured that the fact they were in a separate technology, and had space science as a requirement, made them a kind of post-victory toy, more than an actual weapon. The technology itself could always be avoided, and the game would be the same, particularly as it is a post-space-science research, and the fact that making the larger weapons would be hard to do by accident.
I also wanted to avoid adding more settings than necessary, and avoid the added complexity which comes with those settings. Despite this, I do appreciate that people may want to, for example, run the mod on a server, and not give people the ability to crash it that easily.
What weapons would you want to be optional in this way?
And how would you think of these options working, I'm guessing you would be thinking of a check-box style arrangement, so each weapon can be toggled individually?