Thanks
I installed the aircraft mod, and spent some time playing around with it (actually loads of time, that was way too fun).
From what I could tell the aircraft stood up relatively well to the nukes, but with some notable exceptions.
I agree that the firing range on the nukes was too short, so I have made it longer, but I noticed what seemed to be a very major problem as well, particularly with the lighter aircraft: They would withstand the blast and the thermal effects well, but would catch fire, and then die to that, as it would exceed the replenishment rate on the shield.
I have added a few fixes to these issues. The first is to remove all the places in my code where I make exceptions for spidertrons and tanks, and change them to be more generic. The second is to reduce blast damage by 50% to any vehicle not on the ground (including the spidertron) on the basis it would move with the blast, not be knocked over or crushed.
The final change, which I am working on now, is to add a 'fire prevention shield' equipment module, which simply prevents the vehicle catching fire from nuclear or thermobaric weapons.
These might take a short while to get into the mod, as I have a few changes ongoing at the minute (Schall's compatibility, this, and an even larger nuke).