True Nukes


Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.

Content
1 year, 25 days ago
1.0 - 1.1
43.4K
Combat

b [Fixed] Crash on every explosion

4 years ago

Every time a nuke explodes, i get this error. Any ideas?

Die Mod True Nukes (0.0.6) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event True-Nukes::on_tick (ID 0)
Die Mod Maps (1.0.5) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event Maps::on_entity_died (ID 4)
Maps/control.lua:233: attempt to index local 'cause' (a nil value)
stack traceback:
Maps/control.lua:233: in function <Maps/control.lua:214>
stack traceback:
True-Nukes/control.lua:56: in function <True-Nukes/control.lua:8>
stack traceback:
[C]: in function 'damage'
True-Nukes/control.lua:56: in function <True-Nukes/control.lua:8>

4 years ago

Hi, thanks for reporting the bug.
Were you running any other mods at the same time, and what version of Factorio are you using?
Thanks again, and sorry for taking so long to respond!

4 years ago

OK, so found the other mod, Maps
This seems to be a problem on their end. The same crash occurs if you kill a tree using poison.
Their mod assumes that any entity death will have a cause directly attributed to it.
I'm going to give them a bug report, and link it to this.
Thanks anyway, I really can't find these bugs if nobody says.

4 years ago

Thanks for the report. This has been fixed in Maps 1.0.6. :-)

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