both mods (this one, and fantario) use a variant of the stone furnace which requires to specify a recipe. this mod does it by creating a new machine (the fuel refinery) which has a stone furnace as ingredient, and fantario "somehow" changes the stone furnace to require recipes (for iron/copper/steel plates/sticks made from ore/scrap, and also for stone bricks). Fantario also changes more properties, eg a different icon which indicates that it is a burner stone furnace. when i try to make a fuel refinery in an assembler (handcrafting is disabled) by manually inserting a stone furnace (the one with the new icon) in the input slot for stone furnaces (where the old icon is shown), i get a floating error message: "Only Stone furnace can be inserted here, not Stone furnace"
does one of these two mods have a bug (eg improperly set properties), or are the two mods simply incompatible because Fantario in the first place is a "complete overhault mod" where no guarantees for compatibility are given.
since transport drones used to work while they didn't use fuel yet, it would be too bad if i need to disable fuel completely to make them compatible again ...
edit: just tested - disabling this mod and setting fuel (in T_D settings) to water works, at least allows to continue using transport drones with "some" kind of fuel in early game, long before i have built complicated production chains for making green science, later other science and finally getting my hands on oil after many hours.
or is there a better/simple method to make this mod compatible with Fantario ?