In my Nullius game, I have recently gotten the tech to have both the active and storage Depots and I now have been making them in my ever growing 'Mall'. And I recently have gotten to a point to start using them.
So, I have first started using them with fluids. I just set up a Water Storage Depot, with it set to filter for just water. I also have two pumps connected to it, both % limited to keep the storage Depot amount between 20% (Top Up) & 22% (Overflow) of the Depot amount (~ 5.1k to 5.7k). But for some reason, it started getting my Central Depots to go get more water from the nearest Passive Depot.
Now, when I turned OFF the Storage Depot's "Allow Central Dispatch", it quits fetching the water.
And after I turn off that, the first Active Depot (also water) gets about 8k water flushed into it, so that the Water can be sent to the main Water Distribution Bus. As that same Storage Depot (discussed above) is on that same main Water Distribution Bus.
The intention is for the thing that produces the Water as a by Product, to just send it to the main Water Bus and either used or dumped, depending on the levels internal to that bus. And so that the Transport Drones aren't constantly sending small amounts to where ever, the water is dumped into the depot when it gets up to a set point and thus, the Drones are (mostly) full and being more efficient in operation... So, it SHOULD be sending that water to that Storage Depot.
BUT, instead, it sends the water to the Nearest (Water) Requestor Depot. BUT, this Requestor Depot is disabled by control circuitry (all thou, it shows as working when moused over). One, out of the 8-9 total Drones, DID go and dump into the Storage Depot, ALL of the others had gone into the disabled Depot.
First off, am I incorrect as to how to implement what I am wanting these two to do? And should they be doing all of this like it is doing? Or is this some bug??