Transport Drones (Continued, Fixed)


Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued)

Content
a day ago
2.0
848
Logistics

g Factorissimo 3 integration

a month ago

How well does the Factorissimo 3 integration work?

With the "Transport Drones (Continued)", it works quite poorly. We're experiencing "drone teleportation" when placing requester/provider stations inside Factorissimo-houses. To replicate our issues, one could for instance:
1. Place two Factorissimo-houses (A and B) on the Nauvis-surface
2. Place a requester depot inside house A
3. Place a provider depot inside house B
4. Connect house A and B with road on the Nauvis surface
5. Place a fuel depot on the Nauvis-surface
6. Observe the transportation happen, when the requester in house A gets drones and the provider in house B has items (use 1 drone to better track it)

The expected behaviour would be that a transport drone drive from house A, out onto the Nauvis-surface, drive into house B, get the item and drive out of house B, out onto the Nauvis surface, navigating to and driving inside house A again to deliver the requested items.

Since the information page does not seem to have been updated, i'm wondering if:
a) Is this anything you have tested / worked on?
b) If not, would you? 🤞

I think Hooolm provided a world download when this teleportation-behaviour was first reported here: https://mods.factorio.com/mod/Transport_Drones_Continued/discussion/699e3c78f64a6f6aeee5c80a


Thanks for your work!
Hopefully this wont be another fork where the creator just bails after a few releases

a month ago
(updated a month ago)

How well does the Factorissimo 3 integration work?

I was working on patches for it. But that's now depreciated.

a month ago

notnotlemon seems to have gone through a rename possibly. We may see things come back. A bit strange how things looked. Kinda like a takeover. But whatevs.

a month ago

Yea, i think notnotmelon got burnt out, so new people are taking over the projects: https://www.reddit.com/r/factorio/comments/1w3n0x3/what_happened_to_notnotmelon/

a month ago

Pretty sure the mod is still: https://mods.factorio.com/mod/factorissimo-2-notnotmelon, but now being maintained by LambdaLemon

a month ago

Cool. Good to know it was a normal takeover and not something fishy.

a month ago
(updated a month ago)

If LambdaLemon posts anything new on 2.0(doubt) I'll look into integration there. Otherwise, I'd guess she will do a 2.1 release and I need to catch up lol.

10 days ago

Found a few things that should help with compatibility

New response