Transport Drones

by Klonan

Adds transport drones and transport depots

Content
1 year, 11 months ago
0.18 - 1.1
78.0K
Logistics

g This still active?

1 year, 1 month ago

I really really hope this will eventually be updated, I cant live without this mod lol. Love your work mate on a great expansion.

1 year, 1 month ago

+1

1 year, 1 month ago

up

1 year, 1 month ago

However, this mod needs to add space-compatible vehicles, roads, bridges over water and magma, etc. If possible, unique vehicles for each planet.

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

Please make this compatible with 2.0 even if not yet with new Space Age stuff

1 year, 1 month ago

+ultra, your mod one that make normal mid range transport system? i really need it, we all need it

1 year, 1 month ago

+1 this is a must have mod

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

Please update it as soon as possible, I'm in a hurry.

1 year, 1 month ago

I tried to upgrade it to version 2.0, but got stuck on the file 'data-final-fixes.lua'
with the error 'local road_collision_layer = collision_mask_util.get_first_unused_layer()'.
After reviewing the source code of the core, I found that the function 'get_first_unused_layer()' has been removed in version 2.0.
This means that the function needs to be refactored, but I don't know the structure of the original function, so everything has come to a standstill.

1 year, 1 month ago

+1

1 year, 1 month ago

I tried to upgrade it to version 2.0, but got stuck on the file 'data-final-fixes.lua'
with the error 'local road_collision_layer = collision_mask_util.get_first_unused_layer()'.
After reviewing the source code of the core, I found that the function 'get_first_unused_layer()' has been removed in version 2.0.
This means that the function needs to be refactored, but I don't know the structure of the original function, so everything has come to a standstill.

may be...may be those document can help you :), can't help much more
https://lua-api.factorio.com/latest/classes/LuaCollisionLayerPrototype.html
https://lua-api.factorio.com/latest/classes/LuaTilePrototype.html

1 year, 1 month ago

+1 loved using this on my stream world! its actually one of the must have mods in my opinion

1 year, 1 month ago

+1 this is very gooooood mode. i like this care. pls updste mr . thx

1 year, 1 month ago

Please update the mod, I'm really looking forward to it

1 year, 1 month ago

The mod is wonderful

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

need this so much~

1 year, 1 month ago

+1

1 year, 1 month ago

I'm waiting to start my run just because of this mod

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago
(updated 1 year, 1 month ago)

Hello, SuperBeef here. You probably recognize me, I'm kind of a big name in the Factorio Community and I am the moderator and CEO of the "Factorio Fungineers" Discord server (Prestige level 8). While I have plenty of fluids (Over 1M, one million), I do not have any transport drones in space.

Look, we're going to need this mod updated ASAP if you want me to continue using it as a client. Can someone from your side please reach out with an ETA? Can we get it done by this weekend? Thanks.

P.S. I'll need it to have new art for the different worlds, and the asteroid ones should have no sound effects (because Space, duh). I know I don't need to tell you this, but I want to make sure we're on the same page.

Your Friend,
SuperBeef

1 year, 1 month ago
(updated 1 year, 1 month ago)

there is literally a port of this mod that people are actively using already.

1 year, 1 month ago

there is literally a port of this mod that people are actively using already.

can you elaborate?

1 year, 1 month ago

there is literally a port of this mod that people are actively using already.

can you elaborate?

https://mods.factorio.com/mod/Transport_Drones_Meglinge_Fork

1 year, 1 month ago

there is literally a port of this mod that people are actively using already.

can you elaborate?

https://mods.factorio.com/mod/Transport_Drones_Meglinge_Fork

somehow it hid from me, thanks

1 year, 1 month ago
(updated 1 year, 1 month ago)

Excellent. Good job everyone. Working together, we can accomplish anything.

1 year, 1 month ago

Appreciated so much!

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 1 month ago

+1

1 year, 28 days ago

+1

1 year, 20 days ago

+1

1 year, 13 days ago

+1

11 months ago

Hello, SuperBeef here. You probably recognize me, I'm kind of a big name in the Factorio Community and I am the moderator and CEO of the "Factorio Fungineers" Discord server (Prestige level 8). While I have plenty of fluids (Over 1M, one million), I do not have any transport drones in space.

Look, we're going to need this mod updated ASAP if you want me to continue using it as a client. Can someone from your side please reach out with an ETA? Can we get it done by this weekend? Thanks.

P.S. I'll need it to have new art for the different worlds, and the asteroid ones should have no sound effects (because Space, duh). I know I don't need to tell you this, but I want to make sure we're on the same page.

Your Friend,
SuperBeef

Is this an attempt at satire? I really hope it is! 🤦‍♂️

New response