After a bit of digging:
Factorio v1.1.101 changlelog mentions two related items.
Fixed a crash when defining a recipe that takes zero fluid as the first ingredient
Fluid ingredient amounts must be larger than zero
Transport Drones 1.0.14
Data/make_request_recipes.lua line 106 in the "make_fluid_depot_recipe" function tries to make fluid depots of every type with ingredients of each fluid amount=0 and I think this is the trigger of the issue.
I tried a "hack" and just remarked out line 106, so instead of an ingredient of 0 fluid, it's an empty array and has no ingredients.
Line 106 before:
{type = "fluid", name = fluid.name, amount = 0}
Line 106 after:
-- {type = "fluid", name = fluid.name, amount = 0}
The made will now at least load... I have not checked play or what recipes might have been broken.
Time for the factory to grow... and test :)