Transport Drones

by Klonan

Adds transport drones and transport depots

Content
3 months ago
0.18 - 1.1
71.1K
Logistics

b Crash during making blueprint

1 year, 3 months ago
(updated 1 year, 3 months ago)

Following bug appear when making blueprint ( blueprint doesn't even contains Transport Drones) used with space exploration mod and merge chests

https://imgur.com/a/dwVWrj8

The mod Transport Drones (1.0.12) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Transport_Drones::on_player_setup_blueprint (ID 70)
Transport_Drones/script/depot_common.lua:450: bad argument #1 of 2 to 'next' (table expected, got nil)
stack traceback:
[C]: in function 'next'
Transport_Drones/script/depot_common.lua:450: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>

1 year, 3 months ago

Hey Klonan,

Same here when copying a brick floor without Road. Playing SE/K2/BZ and some other mods.

greetings

1 year, 3 months ago

I experienced the same exact crash error when making a blueprint of a train stop area - no transport drones in the blueprint. In fact, the only modded item in the blueprint is schall's circuit scaling; everything else are vanilla entities. Thanks for your great work on this mod!

1 year, 3 months ago

Same Error for me when tried to copy a landfill

Error while running event Transport_Drones::on_player_setup_blueprint (ID 70)
Transport_Drones/script/depot_common.lua:450: bad argument #1 of 2 to 'next' (table expected, got nil)
stack traceback:
[C]: in function 'next'
Transport_Drones/script/depot_common.lua:450: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>

1 year, 3 months ago

Fix this issue in 1.0.13

1 year, 3 months ago

Yes, should be fixed in the latest update

New response