Transport Drones

by Klonan

Adds transport drones and transport depots

Content
11 months ago
0.18 - 1.1
77.4K
Logistics

b Pathfinding crashes

4 years ago

It would appear that we're getting pathfinding crashes in the latest version.

https://paste.ofcode.org/D4RxA7hu4gU6uBdWc3qp23

4 years ago

Yup, same here.

Save: https://www.dropbox.com/s/kdmmlg6ixy8frlz/Krastorio2%20FreePlay2.zip?dl=0
Error: https://pastebin.com/cpFnzsTY

As soon as you put the drones in the stone requester, the game crashes with that same error

4 years ago

I got the same issue here. It doesn't matter what requester I put it in, it just seems like the pathfinding doesn't work properly. I don't know if it's because of the long distance to my fuel depot, but it does happen after you put drones somewhere.

4 years ago

I have Coal, Iron and Copper already running with no issue but when I added stone, is when it crashes consistently.

4 years ago
(updated 4 years ago)

I have the same issue
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF946BCCE51)
00007FF946BCCE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
49710.089 Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
Logger::writeStacktrace skipped.
49710.089 Error CrashHandler.cpp:190: Map tick at moment of crash: 3299162
49710.089 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
49725.391 Uploading log file

4 years ago

Reverting to 0.5.8 worked perfectly fine

4 years ago

Has been reported to the devs already and there is a fix for it for the next release. See here: https://forums.factorio.com/viewtopic.php?f=30&t=84181

4 years ago

Fix was live today. I've yet to try it but hopefully it solves the issue. :)

4 years ago

Kinda, but it broke a bunch of other mods so I just reverted this mod myself.

4 years ago

Fixing the other mods was hella easy though. Just open data.lua in each broken mod and change consumes="script-only" to consumes="none".

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