Hello, this mod is exactly what I am missing for my train-based Fulgora base!
However, a bug occurs when a train schedule is interrupted; the interruption condition is removed from the train schedule!
Train schedule:
- GOTO LDS pickup station, stay until cargo is full.
- GOTO LDS dropoff station, stay until cargo is empty.
Interrupt:
If destination is full or has no path: GOTO recycle station, stay until cargo is empty.
In vanilla this setup does not work as the train will sit idle at the recycle station after being emptied and try to go to the LDS dropoff station (to which it wants to drive without any cargo)
The mod is therefore perfect! As the expected result would make the train skip the dropoff station (as the cargo is already empty) and go back to the pickup station.
BUG: The mod instead deletes the interruption from the train schedule, and the train attempts to go empty-handed to the dropoff station.