Train Skip Fulfilled Station


Changes trains behavior so they will skip a station if the "wait until" condition is already met

Content
4 years ago
0.15 - 1.1
5.13K
Trains

b Mod removes schedule interruptions

15 days ago

Hello, this mod is exactly what I am missing for my train-based Fulgora base!
However, a bug occurs when a train schedule is interrupted; the interruption condition is removed from the train schedule!

Train schedule:
- GOTO LDS pickup station, stay until cargo is full.
- GOTO LDS dropoff station, stay until cargo is empty.

Interrupt:
If destination is full or has no path: GOTO recycle station, stay until cargo is empty.

In vanilla this setup does not work as the train will sit idle at the recycle station after being emptied and try to go to the LDS dropoff station (to which it wants to drive without any cargo)
The mod is therefore perfect! As the expected result would make the train skip the dropoff station (as the cargo is already empty) and go back to the pickup station.

BUG: The mod instead deletes the interruption from the train schedule, and the train attempts to go empty-handed to the dropoff station.

11 days ago

Hello, and thanks for the report!

I do not currently plan to update the mod for 2.0, because the new vanilla interruption system largely replaces the purpose of this mod.

For your use case, could you try making the train’s destinations conditional through interruptions?

Base schedule:
- Single depot/waiting station

Interrupts:
- If cargo is empty: go to LDS pickup, wait until full
- If cargo contains LDS and the dropoff is available: go to LDS dropoff, wait until empty
- If cargo contains LDS and the dropoff is full or unreachable: go to recycle station, wait until empty
- If the destination is full or unreachable: go to depot

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