I have modified my local version of TradeRoutes to allow mods, research. And some fixes to work with them. I am not reporting any of this as an bugs, since the official versions does not support any mods or research.
Here is an summary of my observation.
-Surfaces_reloaded
--- this mod creates a new surfaces either below or above the main Nauvis surface.
--- While i have not expected to find any city below ( cavern surfaces ), but they did. Beyond the initial 1000x1000 tile generation. Hovewer the cities were somewhat corupted. This corupted cities also apeared in main surface but mostly empty and only pavement.
--- also when i returned to main surface i find in a random place an ghost town, the place was paved with concrete but no assemblers or malls.
--- I use this mod to make underground network and loading stations in cities from below. Less clutter in city with belts.
-Factorissimo2 / Lost factories
--- This mod also creates new surfaces but do not creates corupt cities.
-Simcity and or Asphalt roads.
--- Well cities have roads. So for those who play for beautifications could use this mod(s) for that purpose. I have placed roads around created city and looks nicer.
-Rampant, Rampant arsenal
--- As biters are part of main game, they could be allowed also here. And for those who likes more defences then the standart game offer.
This is just small part of mods i wanted to mention. My game with TradeRoutes include 20+ active mods and is it working fine.
( AAI, Drones, Angels Trains, Youki Railways, Biter mods )
So my idea and sugestion in here is to allow some mods for custom builds around the citys. Maybe not function mods but at least decoration mods.