My take on balancing Singistics. Total conversion replacing mining crafting and research with randomized trade routes. Not intended to be compatible with any other mods.
Large total conversion mods.
0.0.4 fixed utility science pack recipe 0.0.3 all inserters are now stack inserters, starts at 4 and upgrades to 8 and 12. only actual stack inserter gets infinite research. rearanged inserters in malls. added alternative satellite recipes, each only requires 3 (of 6) ingredients but about 3 times the quantity. most tier 5 & 6 malls will have a satellite trade. math.random on trade_map is changed to the seeded random added map-tags setting 0.0.2 rearranged malls 3-6 to bring red belts earlier added a 'seed' setting for the base value of items. randomized these hidden values so i can play without knowing exactly what they are added some 'bad' trades. for each pair of items either the A to B trade or the B to A trade will be 'bad'. they will only appear in the rightmost trade of each tier added "probability-of-city-placement" setting. percent chance for a chunk to spawn a city when it is far enough from other cities