Trade Empire


End-game extender. It also motivates you to play faster. You got a huge loan and need to repay it by sending rockets with valuable trade goods to automated Trade Platforms in space. Once loan is repaid, you can earn a fortune and purchase interesting things.

5 years ago
0.16
7
Owner:
GustofTime
Source:
N/A
Homepage:
https://forums.factorio.com/viewtopic...
License:
GNU GPLv3
Created:
6 years ago
Latest Version:
0.16.009 (5 years ago)
Factorio version:
0.16
Downloaded by:
7 users

Warning! Most likely it WILL NOT WORK in multiplayer correctly.
Otherwise, should be compatible with any other mod.

Lore:
You took a loan from Intergalactic Exploration Bank to finance your risky project. Money was spent to acquire rights for resources of a remote uninhabited planet and to pay for the trip to this planet. Unfortunately, you crashed upon landing, loosing most of your tools. Not that your Bank cares though =) Now you need to survive, build a base and start sending rockets with valuable Trade Goods to automatic Space platforms in order to pay off the debt. But be quick with your rockets, unless you want to be overwhelmed with the interest that Bank charges you daily.

Implemented mechanics:
1. You start with 1,500,000 credits loan (can be changed in startup parameters).
2. Every local day (~7 minutes) interest is charged on your debt at a rate of 1% (can be changed anytime in parameters) Lore: your Bank really wants it to be convenient for you and even considers the length of your local day.
3. To reduce the debt you need to build rockets and send valuable goods to space.
These are marked "Trade goods" in description, separate category in inventory is created for them.
6. Paying off the debt as soon as possible is the target for now.
7. You can now send Marketing Beacons to space to permanently increase the price of the Trade Goods.
8. Saturation mechanic - sending a lot of the same Trade good will reduce its price.
9. GUI to show current price of Trade goods, considering all bonuses and penalties.
10. (New!!!) A shop for end-end game, when you already paid off the debt and have spare money. As of now only the following is available:
- Pest Control service (aka Orbital strike) that reduces Bitter evolution by 5%.
- 100,000 Credits Token that can be exchanged for useful staff via crafting (can be auto-bought).
- Productivity Module 4, that can be only purchased with Credits Tokens. I tried to make it balanced.
- (New!!!) Ultimate item to purchase (Space ship to get you off the planet), like an end-end-end game goal, requiring you to launch around 200-250 rockets. For now it is purely decorative.

Changelog
v0.16.009:
- New ultimate item to purchase, like an end-end-end game goal, requiring you to launch around 200-250 rockets.
It is purely decorative for now, not even placable. I hope to get good graphics for it in the future.
- Minor graphics redesign (I am not very good at this, help will be appreciated)
- The game now limits the amount of debt you can get when loading mod into existing maps to 365 in-game days.
- Bug fixed: Mod sometimes incorrectly calculated saturation
- Minor rebalancing of default parameters and Prod module 4
v0.16.008:
Shop GUI for the times when you already paid off the loan and want to spend the money.
- Pest Control Orbital Strike in the shop (-5% bitter evolution).
- 100,000 Credits Token in the Shop (with autobuy function).
- Productivity Module 4 (can be exchanged using Tokens).
v0.16.007:
Nice GUI table added, showing all possible trade goods, bonuses, penalties and prices. With tooltips that provide a bit of in-game help. Opened via new button in the top left of the screen (near your balance).
v0.16.006:
Critical bug fixed when launching items without any Marketing bonus
v0.16.005:
- New Trade Good: Nuclear Space Battery (expensive, stack of 20 - have fun putting this into rocket before it flies away)
- Market saturation mechanic added: sending a lot of the same Trade good will reduce its price. Either switch to another item (saturation penalty will diminish over time - i.e. price goes up slowly over time) or launch more Marketing beacons.
- Balance changes (prices and default loan parameters) due to saturation.
- Saturation can be turned off in parameters. In this case different price table is used to keep the game balanced.
v0.16.004:
- Additional clarification was added when interest is charged/earned.
- Modded items were moved to separate group in inventory.
- Marketing beacons added.
- (Internal change) All text was moved to locale, i.e. mod now can be fully translated.
If you want to help with translation, please see details on the forum.

Backlog (upcoming features):
1. Filling the shop with many MORE purchasable items (see details on the forum).
2. More Trading goods with different sale cost and complexity of production.
3. In the long term - possibility to build your own Trading Platforms in Space to increase income permanently at the cost of huge investment.