Toxic Forest

by Yehn

Extremely, ridiculously dense forests. Incorporates new biomes and trees from other mods.

4 years ago
0.16 - 1.1
2.36K

Changelog

Version: 1.1.0
  Changes:
    - Updated for Factorio 1.1
    - Clearing the starting area of trees is now default - so the vanilla freeplay scenario's crashsite won't immediately set the world on fire.
Version: 1.0.0
  Changes:
    - Updated for Factorio 1.0
Version: 0.18.1
  Changes:
    - Due to recent controversies around licensing within the Factorio modding community, I'm now explicitly including the license text with the mod download. Note that, as the license was listed on the mod webpage from the beginning, this license applies to all versions of his mod. Now, however, it is packaged with the files too.
Version: 0.18.0
  Changes:
    - Updated for Factorio 0.18
Version: 0.17.1
  Changes:
    - Added generation modes and reworked the default. Enemies (biters) will now spawn in all modes.
    - To accomplish the above, in autoplace modes, tree spawns have been deprioritized.
    - Ore patches will be covered by trees - usually even in the mode that doesn't guarantee this - unless the setting to clear ore patches is used.
Version: 0.17.0
  Changes:
    - Updated for Factorio 0.17.0
Version: 0.16.3, 0.16.4
  Changes:
    - Added (and optimized) option to remove all trees from resource patches.
Version: 0.16.2
  Changes:
    - Added option (off by default) to reduce trees in the player starting area.
Version: 0.16.1
  Changes:
    - Revised settings and tree placement noise.
Version: 0.16.0
  Changes:
    - initial release