Simple mod that overwrites ores, enemies, and terrain generation to create endless towers. Each new player to join is spawned on a new tower, and will respawn on the center of that tower. Custom enemy spawners are used that ignore evolution and only scale based on their distance from the center of that tower. Ores gradually increase in richness based on their distance from the center of the tower, with crude oil and uranium spawning further out.
Configurable features
- Enable infinite robot battery research (Default: true)
- Enable infinite robot cargo research (Default: true)
- Enable infinite inserter capacity research (Default: true)
- Enable infinite lab speed research (Default: true)
- Enable research a better roboport (Default: true)
- Enable research a better inserter (Default: true)
Not Configurable Features
- Deterministic iron, copper, coal, stone, oil, and uranium spawns.
- Removes decoratives from map generation to reduce map size (~10%)
- Adjusts pollution to not spread over the water, but increases the spread over land
Notice
This mod globally modifies autoplace settings for enemies and ore. Please don't have it enabled if playing on other maps.
I made this mod for a small group of friends I play with, so the features are limited and the configuration is non-existent. I'm open to requests but generally fit this to my needs.