Firstly I really love your mod, it‘s somewhat the definition of QoL.
Especially the option of subtaskes really increases the usability, but in some situations I feel the need of creating deeper structures (like tasking building a dedicated coal mine for the steam engines of an larger outpost), wich is currently not possible to do.
Certainly optional, but useful for more complex tasks or more players.
Maybe creation via the subtask interface, wouldn‘t cramp the main interface too much.