Mods introducing new content into the game.
Version: 2.0.7
Date: 2025-10-20
Bugfixes:
- Fixed path references when BZ 2.0 mod forks are used
- Fixed high res graphics not being used for some prototypes
Version: 2.0.6
Date: 2025-10-19
Changes:
- Added dependency checks for BZ 2.0 mod forks
Bugfixes:
- Fixed gold ore sprite picture size
Version: 2.0.5
Date: 2025-10-14
Bugfixes:
- Fixed Krastorio 2 naming for Hydrogen Chloride if K2 is enabled (Cackling Fiend)
Version: 2.0.4
Date: 2025-10-11
Bugfixes:
- Updated 248K compatibility to use 248k-Redux
- Fixed error message for missing prototypes
Version: 2.0.3
Date: 2025-10-11
Changes:
- Corrected dependecies list
- Changed name to Them Thar Hills Legacy
- Added logging for missing recipes.
Bugfixes:
- Lots of compatbility fixes for Krastorio 2
- Compatibility fixes for Space Ex
- Fixed productivity not being usable for recipes
Version: 2.0.2
Date: 2025-10-07
Changes:
- Fixed LuaLS require error
Version: 2.0.1
Date: 2025-10-07
Changes:
- Fixed iron stick recipe unlock timing issue
- Fixed catalyst recipes not using new catalyst definition
Version: 2.0.0
Date: 2025-09-29
Changes:
- Updated to 2.0.
- Lots of fixes and migrations. See github for blames
- Has been tested with and without K2 and SE
Version: 1.0.8
Compatibility:
- Corrected a reference to a removed icon for compatibility with Lunar Landings.
Version: 1.0.7
Compatibility:
- Support for Lunar Landings added.
Version: 1.0.6
Compatibility:
- Fixed softlock with Freight Forwarding + Krastorio2 + BZ tungsten + BrimStuff: Removes HCl/aqua regia from gold processing, gold can now be processed in burner chemical plant. (Not needed for BZ gas without brimstuff: BZ alone does not make a distinction between recipes that can be made in burner vs. electric chem plant.)
- With FF + K2 + tungsten and neither brimstuff or natural gas, just removes tungsten and tungsten-derivatives from the electric chemical plant recipe. It's still needed for the oil rig and refinery.
- Fixed softlock with Krastorio2 and not BZ chlorine: hydrogen chloride is unlocked earlier.
Version: 1.0.5
Changes:
- Renamed saltpeter to potassium nitrate for consistency across translations.
Locale:
- Added Spanish locale by Sigmaleph.
Features:
- Added aqua regia to simplify the pipe routing in gold ore processing if you have a mod that adds hydrogen chloride. Can be disabled in startup settings if you want to avoid rebuilding your gold refining area.
Compatibility:
- Add support for Icon Badges
Version: 1.0.4
Bugfixes:
- Fixed startup error when used with SE and not If I Had A Nickel
- Fixed startup error when used with SE and not Lasing Around (Absolutely baffling this one. No idea what I was thinking.)
- SE maintenance recipes now actually respect the setting to disable them.
Version: 1.0.3
Compatibility:
- (SE) Gold core fragment processing is now in the correct place in the crafting menu.
Features:
- (bzgold) Added alternate recipe for integrated circuits which uses silver instead of copper. Only applies if the integrated circuit requires both copper and gold, i.e. if you don't have a mod adding silicon.
Balancing:
- (bzgold) Advanced cables need +1 (expensive mode: +2) silver wire. +an equal amount if Brass Tacks is installed (more demand for non-circuit copper = more silver byproduct to get rid of)
Changes:
- Renamed items folder to icons, like every other mod.
Version: 1.0.2
Bugfixes:
- Fixed startup error with Deadlock stacking/crating
Version: 1.0.1
Bugfixes:
- Changelog no longer says "initial fake release."
- Off to a great start with this one, I see.
Version: 1.0.0
Info:
- Initial release.