Fork of Will-o-the-Wisps, but with a twist.
Version: 0.1.3 Date: 2022-02-21 Changes: - Updated to support Factorio 1.1
Version: 0.1.2 Date: 2020-08-27 Bugfixes: - Fixed major crash bug introduced in 0.1.1 Changes: - removed function definitions from config.lua - implemented [event filters](https://factorio.com/blog/post/fff-319) for on_built_entity, on_mined_entity, etc. - removed legacy debug items - changed red wisp reproduction to use filtered on_entity_damaged event and standard wisp spawning code path instead of on_trigger_created_entity - modified wisp creation and initialization code to have a single entry point - removed all gotos - reformatted code - removed anonymous functions from on_nth_tick dispatch tables tasks_monolithic and tasks_entities - added /wisp create command to spawn wisps for testing using complete wisp creation code path - disabled spawn near players
Version: 0.1.1 Date: 2020-08-20 Bugfixes: - Temporary fix for temporary fix Changes: - Removed gotos - Refactored control.lua to remove difficult to parse program flow and reduce dependence on complex anonymous functions - Made lua code more pythonic (converted tabs to spaces) Todo: - disable spawn_near_players - invert spawn chance for purple wisps - change default values so non-purple wisps spawn away from pollution - add random chance that wisps spawned from destroyed trees/rocks start aggressive
Version: 0.1.0 Date: 2020-08-20 Bugfixes: - Temporary fix for wisps starting at war Info: - Forked from Will-o'-the-Wisps updated (2) version 0.18.4 for changes specific to my multiplayer server