This mod is designed to read your base, all the entities, world tiles, everything you see in it, and export it to a json file, with the intention of recreating your base in Blender.
Important:
Make sure you move your export file to a safe folder. Mods have no way of checking if a file of the same name exists. Any file left in the script-output folder risks being overwritten.
/export
Command with no parameters will display this message.
-all
Export every surface in the game. Even those with spaces in their name.
-surface <surfacename> <surfacename>
Include only the surfaces following this parameter (for surface names that do not include spaces).
-surface_ <surfacename> <surfacename>
This parameter will convert underscore characters in all following surface names to a space character.
eg /export -surface_ nauvis_orbit
will export the surface called 'nauvis orbit'.
This command does not support surface names that have both spaces and underscores. Use -all instead.
-output <filename>
Sets the name of the output file. Default filename is 'mybase.base'.
-visible
Include entity types in the hardcoded list of visible types only.
-ignore
Ignore entity types on the hardcoded list, unless they is also in the list of visible types.
eg:
/export -all
/export -surface nauvis
/export -all -output mybase.base -ignore
Other commands:
/printlists
Print the Ignore list and the Visible list to the console.
/i <entity> <entity>
Add entity types to the Ignore list
eg /i tree fish
/v <entity> <entity>
Add entity types to the Visible list
eg /v transport-belt inserter assembling-machine
/ignore_clear
Remove all items from the list, ie reset the Ignore list to zero items.
/visible_clear
Remove all items from the list, ie reset the Visible list to zero items.
/populatelists
Add some hardcoded entity types to the Ignore and Visible lists.