In determining whether or not it's overpowered, compare to solar panels and other power generation.
Even a wooden windmill takes up a significant amount of space. I think maybe as much as a solar panel. But its average power output is about the same (solar panels are 60kw when the sun is shining). A solar panel takes about 1.125 raw resources per kilowatt produced. A windmill takes about 1.94 raw resources per kilowatt produced.
So, I think wooden windmills are underpowered in a sense. I mean, you get them earlier in the game. So that's nice. But otherwise...
As far as the other structures are concerned, they might be OP. I don't know. I found the cost and complexity of producing them to be so obnoxious that I didn't use them much. It's nearly impossible to produce them in an automated fashion until mid-late game because they require 6 item recipes to make. And in the early game, windmills can't be produced in an automated fashion because there's no way to cut down trees and get wood except by hand. And even later, you have to direct robots to do it.
So, all in all, I found these items to be extremely tedious and irritating to work with. And I would only do so if I was dedicated to not doing fossil fuel based power production for the entire game.
I intend to fiddle the mod to only require 10 wood (not raw wood) for a windmill. Otherwise I'll have to spend an hour chopping down a forest for enough power to run my base until I can get automated production of solar panels.
The huge wind turbines might be a viable alternative to nuclear power. And if they are, that might well be OP. It would be a lot easier to produce a whole slew of those than to set up a whole uranium processing system and complex system for feeding and caring for a nuclear plant.