Teleporters

by Klonan

Adds Teleporters

Content
a month ago
0.17 - 2.0
82.3K
Transportation

b Crash when step on teleport (0.18.9)

4 years ago

Factorio version: 0.18.9
Teleporters: 0.2.2

Game starts, savegame loads, game runs and the game crashes when I trying to use teleport.
This is a very useful mod, please check!
Thanks !

Error message:

Error while running event Teleporters::on_trigger_created_entity (ID 22)
Unknown style small_picture_slot_button
stack traceback:
Teleporters/script/teleporters.lua:165: in function 'make_teleporter_gui'
Teleporters/script/teleporters.lua:471: in function 'teleporter_triggered'
Teleporters/script/teleporters.lua:635: in function 'handler'
core/lualib/event_handler.lua:44: in function <core/lualib/event_handler.lua:42>
stack traceback:
[C]: in function 'add'
Teleporters/script/teleporters.lua:165: in function 'make_teleporter_gui'
Teleporters/script/teleporters.lua:471: in function 'teleporter_triggered'
Teleporters/script/teleporters.lua:635: in function 'handler'
core/lualib/event_handler.lua:44: in function <core/lualib/event_handler.lua:42>

4 years ago

Game log

402.571 Loading map /home/gabor/.factorio/saves/Freeplay_1_mod_test.zip: 48941095 bytes.
402.590 Loading level.dat: 162819774 bytes.
402.598 Info Scenario.cpp:187: Map version 0.18.9-3
406.342 Loading script.dat: 6801 bytes.
406.345 Checksum for script /home/gabor/.factorio/temp/currently-playing/control.lua: 3825597572
406.346 Checksum for script BigLab/control.lua: 3747340583
406.348 Checksum for script WideChests/control.lua: 1426917611
406.350 Checksum for script AutoDeconstruct/control.lua: 810558656
406.351 Checksum for script CircuitFactory/control.lua: 1157143414
406.352 Checksum for script ezlib/control.lua: 357519425
406.353 Checksum for script KingsNuclearBots/control.lua: 389415798
406.357 Checksum for script splatter_guard/control.lua: 1255100421
406.360 Checksum for script Teleporters/control.lua: 1134821999
406.361 Checksum for script TheBigFurnace/control.lua: 87811552
406.362 Checksum for script X100_assembler/control.lua: 1066782353
412.286 Error MainLoop.cpp:1202: Exception at tick 116830699: A Teleporters (0.2.2) mod helyreállíthatatlan hibát okozott.
Kérem jelentse a hibát a mod készítőjének.

Error while running event Teleporters::on_trigger_created_entity (ID 22)
Unknown style small_picture_slot_button
stack traceback:
Teleporters/script/teleporters.lua:165: in function 'make_teleporter_gui'
Teleporters/script/teleporters.lua:471: in function 'teleporter_triggered'
Teleporters/script/teleporters.lua:635: in function 'handler'
core/lualib/event_handler.lua:44: in function <core/lualib/event_handler.lua:42>
stack traceback:
[C]: in function 'add'
Teleporters/script/teleporters.lua:165: in function 'make_teleporter_gui'
Teleporters/script/teleporters.lua:471: in function 'teleporter_triggered'
Teleporters/script/teleporters.lua:635: in function 'handler'
core/lualib/event_handler.lua:44: in function <core/lualib/event_handler.lua:42>

4 years ago

Ah, you should update to latest factorio version.

The crash is due to a fix for new styles in the latest experimental version

4 years ago

Ok, thanks.
Reason of factorio version ( 0.18.9) is that another mod is crashes instantly after updating the game.
The gameplay is based on that mod so I will wait for update.

4 years ago

Yea, you can also just enabled the prior version of the teleporters

4 years ago

Other mod updated, so now wornig fine with 0.18.15 ;)

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