Adds a special buffer chest that teleports items to entities within a configurable distance, whenever there are open logistic requests (e.g. from requester chests, spidertrons, or player characters).
Could we please get a configurable maximum output per cycle?
I wanted to add this to multiplayer game I play with my friends, but it is simply way too op. It can transfer thousands of items in a single cycle, every 120 (default) ticks.
If I could, for example, limit it to 20-40 items per cycle, that'd be perfect.