At the moment, I don't know of any problems regarding the mod, so it's not known. ;)
Regarding the issue: There's not much "logic" there to fix - the recipe is just added to the game and the effects of the "logistic system" technology are extended. But I can reproduce the behavior: If you enable the mod after the technology is researched, the recipe won't unlock retroactively. That seems to be how the game handles technologies and unlocks.
I've just added a function to handle that case: The recipe should unlock when you update to v1.0.4.