toto's Technology Market

Spend your hard-earned credits to research technologies.
2 months ago
0.16 - 0.17
4824

Changelog

Version: 2.0.0
  Breaking changes:
    - Decoupled with BlackMarket mod, instead use LibMoney mod.
    - Labs now accept ucoins. You need to bring ucoin to the labs. better
    technology coming soon :)
              

Version: 1.1.2
  Changes:
    Fixed settings description
              

Version: 1.1.1
  Changes:
    Migrated to Factorio 0.17
              

Version: 1.1.0
    Changes:
      Drunk release
              

Version: 1.0.7
  Features:
    - Added more optional dependencies (FoodIndustry)
  Changes:
    None
              

Version: 1.0.6
  Features:
    - Added more optional dependencies (aai-industries and SuperCheepMode)
  Changes:
    None
              

Version: 1.0.5
  Features:
    None
  Changes:
    - Bumped up BlackMarket dependency to 1.1.1
    - Fixed incompatibility with omnimatter.
    - Improved error reporting when technologies got messed up by another mod.
              

1.0.4
- Fixed loading order with mods angelspetrochem, bobtech and bobrevamp. Ensuring TechnologyMarket is loaded after.

1.0.3
- Fixed loading the mod from zip file

1.0.2
- Fixed nasty bug which made all technologies doing nothing

1.0.1
- Hello world!

1.0.0
- Never released