No problem. Actually, I made several changes to help the biter/evolution issue.
- All players have large areas cleared out around them.
- All enemies nearby to player spawns are scaled down.
- I also tweak worm spawning so that if you spawn far away, it's not all behemoth worms all the time.
You should try out my mod/scenario to see what it looks like when you spawn far out. Just reveal a large area of the map and you can see the effects.
I have several related functions you can look at in the source code:
DowngradeWormsDistanceBasedOnChunkGenerate()
ReduceAliensInArea()
You can see the different levels of clearing enemies in SetupAndClearSpawnAreas()
The relevant settings in config.lua are:
-- Safe Spawn Area Options
-- The default settings here are balanced for my recommended map gen settings (close to train world).
safe_area =
{
-- Safe area has no aliens
-- This is the radius in tiles of safe area.
safe_radius = CHUNK_SIZE*20,
-- Warning area has significantly reduced aliens
-- This is the radius in tiles of warning area.
warn_radius = CHUNK_SIZE*30,
-- 1 : X (spawners alive : spawners destroyed) in this area
warn_reduction = 20,
-- Danger area has slightly reduce aliens
-- This is the radius in tiles of danger area.
danger_radius = CHUNK_SIZE*50,
-- 1 : X (spawners alive : spawners destroyed) in this area
danger_reduction = 5,
},